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The following compilers are still supported by Code::Blocks, but are no longer available from their original publishers. These compilers are generally still under active development by their publishers, so a new version of their software could be released that is incompatible with the current version of Code::Blocks.
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Once you've installed a new compiler, be sure to read the Compiler-neutral setup steps at the end of this article.Īt the time of this writing, Code::Blocks supports the following compilers in Windows: Not the "bin" subdirectory nor any other.
NOTE: The compiler's installation directory is exactly this: the installation directory. If not, then press the button with the three dots next to the "Auto-detect" button and select the installation directory of your compiler manually.If you get a message saying that the compiler was auto-detected, congratulations!.If your compiler was not auto-detected, go to "Settings->Compiler and Debugger->Global Compiler settings->Toolchain executables", select the compiler you installed and press "Auto-detect".If it is the first time you launch it, the compiler auto-detection will be launched. If that is not the case, launch Code::Blocks.Launch Code::Blocks and you're all set :) If you installed the compiler on its default installation directory, there is nothing more to configure (if the compiler is natively supported by Code::Blocks). The method for installing the compiler depends on the Operating system you're using, the Compiler you intend to use and so on. 4.1 Downloading the GNU GCC compiler & GDB debuggerīefore using a compiler with Code::Blocks you have to install it.3.2 Downloading the GNU GCC compiler & GDB debugger.2.5 Digital Mars D Compiler for Windows.2.1.3 (Unofficial) TDM - "Twilight Dragon Media".2.1.2 HOWTO: Use Cygwin 1.7 with Code::Blocks.
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